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Age Of Empires 3 Trailer Gameplay

Tom's Guide Verdict

Age of Empires Iv may not redefine the real-time strategy genre like its predecessors, but it'due south still a deep and challenging dive into the globe of medieval warfare.

Pros

  • +

    Gripping core gameplay

  • +

    Inventive entrada mode

  • +

    First-class music

  • +

    Varied civilizations and objectives

Cons

  • -

    Good-enough visuals

  • -

    Not as innovative every bit by AoE games

Age of Empires Iv: Specs

Platform: PC
Price: $60
Release Date: Oct 28, 2021
Genre: RTS

Age of Empires IV is a good game. In fact, it'due south arguably a neat game. It's important to state that up forepart and unequivocally, because fans have been waiting 16 years to notice out. A lot has happened in the gaming world since Historic period of Empires Three debuted in 2005, including the dissolution of the series' original developer. But Age of Empires Iv proves that the "historical real-time strategy" formula still has a lot of life left in information technology, and that no other serial does information technology quite as well as this ane.

On the other hand, Age of Empires IV has a lot to live up to. The first game was assuming; the third was innovative; the second is still i of the greatest RTS games of all time. (Age of Empires Online was too an interesting and worthwhile experiment, but I digress.) Compared to its predecessors, there's no denying that AoE IV plays information technology pretty safe. It has the aforementioned setting as Age of Empires 2, as well every bit many of the same civilizations, units, strategies and campaign arcs. At its best, AoE Four is polished, refined and a ton of fun to play. At its worst, it can experience similar a "greatest hits" anthology.

Nonetheless, series fans and newcomers akin should detect a lot to enjoy in AoE Four'due south meticulously crafted civilizations, varied game modes and inventive entrada —one of the best I've ever encountered in an RTS. Read on for our full Age of Empires 4 review.

Age of Empires IV review: Gameplay

If you've played the first three games in the series, then you know exactly what y'all're in for with Age of Empires Four. In this medieval RTS, you'll take control of a small group of villagers, somewhen turning your small settlement into a thriving city. In about game modes, you'll demand to build upwardly an army to wage state of war against enemy soldiers and besiege their towns. Only even if you cull to build your empire through economic might, y'all'll have to defend your borders, build up your resources and upgrade your technology as you advance from the Dark Age to the Majestic Age.

Age of Empires IV screenshot

(Epitome credit: Relic Entertainment)

Age of Empires Iv has essentially the same structure every bit the games that preceded information technology, and that structure works as well now equally it did in 1997. It'southward yet incredibly satisfying to see your civilization abound from a handful of villagers and a town center into a humming city, with soldiers, horsemen and priests, as well every bit universities, monasteries and castles.

Also, it'south satisfying to field a various army, improve its weapons and armor over fourth dimension, and then march information technology out into the field to do battle with opposing forces. AoE IV maintains the series' "stone-paper-pair of scissors" remainder amidst infantry, cavalry, and archers. Simply since each civilization has somewhat dissimilar units to choose from, you lot'll take to plan out your army strategically, and maneuver it tactically. You'll also need siege weapons for later stages of the game, and it'south just every bit satisfying as always to sentry rock walls crumble nether a barrage of trebuchet fire, or a bombardment of battering rams.

Age of Empires IV screenshot

(Image credit: Relic Entertainment)

AoE IV offers 8 different civilizations: the English, the French, the Mongols, the Rus, the Chinese, the Holy Roman Empire, the Delhi Sultanate and the Abbasid Dynasty. It's a salubrious mix that spans Europe, Asia and the Centre East, although the game feels like it could utilise some New Earth and African civilizations. Hopefully an expansion somewhere downwardly the line will add in civilizations similar the Aztecs and the Ethiopians, which added a lot to previous games.

The developers describe AoE IV's 8 playable civilizations as "semi-symmetrical." This means that they're not quite as distinct as the three different races in a game like StarCraft — but besides not as similar every bit the 35 different civilizations in Age of Empires Ii: Definitive Edition. Civilizations generally share units and buildings, but when they don't, the differences can be profound.

Age of Empires IV screenshot

(Paradigm credit: Relic Amusement)

For case: as the English, your town center creates villagers, who get together food, wood, stone and aureate through dedicated resource-drop buildings. The Mongols need the same resources, from the aforementioned villagers. Simply they employ an all-purpose mobile resource drop point called a "ger," while they can't mine stone direct, opting instead for an auto-mining structure called an "ovoo."

As well, the English language ground forces favors longbowmen, while the Mongol army favors cavalry archers called mangudai. Since each culture has different bonuses and drawbacks, which affect both their economies and their militaries, developing strategies for each civilization is a consistently challenging and delightful part of the experience.

Age of Empires IV screenshot

(Image credit: Relic Amusement)

The big question, of grade, is whether any of this plays significantly better than in the previous Age of Empires games. AoE Iv feels fairly straightforward and streamlined, with fewer types of units and technologies than AoE Two. On the other hand, this likewise makes the game much more approachable, and makes the 8 civilizations feel much more distinct from one another.

The game tin still be quite challenging, particularly on higher difficulties — simply it's worth noting that the lower difficulties are more inviting than ever for new (or younger) players. I'one thousand non convinced that AoE Four has the very best gameplay in the series, but I am convinced that it deftly balances challenge, accessibility, innovation and formula.

Historic period of Empires IV review: Multiplayer and game modes

During the Age of Empires IV review period, there weren't a ton of players on manus for impromptu multiplayer matches. Withal, this will change on launch twenty-four hour period, so it'south worth at to the lowest degree going over the game modes bachelor.

You can play in Quick Match or Ranked games, with up to viii players in a single match. With 17 maps, eight civilizations and a variety of other gameplay options (win conditions, starting Age, resource scarcity so forth), multiplayer could conceivably go on you busy for quite some time. I've only ever dabbled in the AoE competitive scene, so I couldn't say whether longtime AoE II players will desire to jump transport or stay where they are; I can say, all the same, that AoE Iv seems deep enough that a "perfect" metagame may have some time to emerge.

Age of Empires IV screenshot

(Epitome credit: Relic Entertainment)

If you prefer to play by yourself, AoE IV has you lot covered equally well. In that location's the standard skirmish mode, where y'all tin option whatever civilization you desire, and square off against whatever other civilisation you want, on whatever map, with any resources distribution, and on any difficulty level. You can also squad upwardly with other players or an AI against larger teams of foes, or play through a handful of other creative modes. For example, in The Three Crowns, you and 2 AI opponents might take to air current your way through a gigantic mazelike map. In the Pinnacle of Civilization, you lot play as the Delhi Sultanate, and must defend a Wonder throughout the Ages.

It'south in its campaign where Historic period of Empires Iv positively shines, though. Instead of the "storybook most historical figures" approach in AoE II or the "adventure narrative that brushes upward against history" arroyo in AoE Three, AoE IV leans into what information technology's e'er been: a fun manner to learn well-nigh world history. The four campaigns — English, French, Mongol and Rus — play out like history documentaries, completed with a narrator, blithe maps and 4K drone footage of real-world locations where famous battles took place. As you lot complete missions, you'll even unlock optional videos all about medieval applied science, culture and warfare, which feature expert interviews and real-life demonstrations of archery, construction and fifty-fifty siege warfare.

Age of Empires IV screenshot

(Paradigm credit: Relic Amusement)

The highest praise I can give the entrada is that if Microsoft wanted to isolate the video footage and sell it as a standalone documentary, I honestly think information technology would get a whole slew of not-gamers interested in the Age of Empires serial.

Age of Empires IV review: Visuals and sound

The one area where Age of Empires 4 doesn't fully deliver is in its in-game visuals. In that location's zilch actually wrong with the little men and women who populate your medieval town, but they don't look all that dissimilar from the models nosotros've seen in the Definitive Editions of the last iii AoE games. The buildings are more impressive, particularly how they fall apart as you besiege them, as well as the piffling silhouettes of workers you'll run across as they're under construction.

Age of Empires IV screenshot

(Epitome credit: Relic Amusement)

Musically speaking, AoE Four is upwardly to series standards, with a variety of ambient medieval tunes that fade into the groundwork as you're building, and come roaring to the foreground as you wage war. This fourth dimension around, each civilization has a slightly different set of music, from Chinese strings, to French brass, to Mongolian throat singing. In that location'due south besides a healthy multifariousness of sound effects, from the clang of sword against sword, to the whoosh of stones flying from a trebuchet.

Age of Empires Four review: Lesser line

Nosotros've waited a long time for Historic period of Empires IV, and mostly speaking, information technology was worth the look. Like its predecessors, AoE Four is a polished RTS with deep cadre gameplay, a robust campaign and lots of potential for online multiplayer. It besides might but teach you lot a matter or two well-nigh medieval history, particularly if you play its best-in-class campaign mode.

I don't know if AoE 4 will have the staying ability of AoE Ii, particularly since there'south a "been there, washed that" feel to both the medieval setting and a lot of the entrada missions. But fantabulous historical RTS games aren't exactly commonplace lately, so getting one of this quotient is a treat. Equally for whether AoE Four continues to expand and abound, that will depend a lot on which civilizations, campaigns and gameplay features are coming next.

Marshall Honorof is a senior editor for Tom's Guide, overseeing the site's coverage of gaming hardware and software. He comes from a scientific discipline writing background, having studied paleomammalogy, biological anthropology, and the history of science and technology. After hours, you can discover him practicing taekwondo or doing deep dives on classic sci-fi.

Source: https://www.tomsguide.com/uk/news/age-of-empires-4-release-date-beta-gameplay-trailers-system-requirements-and-more

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