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Will Delaying Retirement Increase Amount Disable Child Can Draw

This folio lists the codes that may be input into the Panel Window, a special debugging window that may be accessed on not-ironman games -whilst in debug mode- past pressing Shift+2, ALT+ii+one, Shift+3,§, ~, ^, °, ², or ` (key varies based upon keyboard layout). For QWERTY keyboards, the cardinal is `. Otherwise, Shift + Alt + C may work if the combinations above did not. Press the up or down pointer keys to traverse through previously executed commands. Many codes tin can be turned off by repeating the control, but sometimes reloading the salvage or exiting the game is necessary.

Character IDs can be seen by hovering the cursor over a character with debug manner enabled.

Debug mode [edit | edit source]

Debug mode is a prepare of game tools that allow to modify game beliefs exterior of normal means. It includes:

  • Panel Window (accepts console commands)
  • Debug Menus (including the Portrait Editor, GUI Editor, Tweak Menu and others)
  • Debug Info
  • Debug Character Interactions (user can instantly modify opinion, imprison and more)
  • Ctrl + clicking on a portrait takes command of the character, while Alt + click kills them
  • File watcher that automatically reloads changed files (including mods) into memory

Enabling debug mode [edit | edit source]

Debug mode can be enabled before launching the game and/or toggled in the game using mods. It tin can be disabled from the console, simply can't be re-enabled after it'due south closed (unless with mods).

How to enable it:

Mods [edit | edit source]

There are a number of mods, similar Gratis Console Access and Debug Toggle.

They permit to toggle the debug mode on and off, making it convenient to use the console and play, merely this doesn't enable instant reloading of files. For modding, it's ameliorate to use both a mod and launch options.

Launcher [edit | edit source]

In the game Launcher:

  1. Switch to Game Settings on the left
  2. Scroll downwards to "Open up game in Debug Mode" department and click Launch

Steam [edit | edit source]

On Steam:

  1. Right-click the game, open Properties
  2. Add -debug_mode to the Launch Options at the bottom
  3. Start the game

Windows [edit | edit source]

Without Steam, on Windows:

  1. Go to your CK3 directory, "binaries" folder
  2. Right-click ck3.exe and create a shortcut
  3. Right-click the shortcut, open up Backdrop
  4. In the Target field add -debug_mode at the end (so it looks similar this "...\ck3.exe" -debug_mode)
  5. Launch the game using the shortcut

GOG [edit | edit source]

On GOG:

  1. Correct-click the game, open up Settings
  2. Check "Add together command line arguments" and enter debug_mode

On GOG Milky way two.0:

  1. In the game page, select Settings (next to the Play button at the top of the page)
  2. Open Manage installation and select Configure...
  3. Make certain the Launch parameters "Custom executables / arguments" is ticked at the lesser of the page. You tin can indistinguishable the "startgame" executable and type -debug_mode into the Arguments field.

Xbox Game Laissez passer [edit | edit source]

For the Xbox Game Pass / Windows ten Store edtion information technology's more complicated, equally you cannot create a normal shortcut for it, then you'll have to run the post-obit commands in Command Prompt every time you open the game:

start shell:AppsFolder\ParadoxInteractive.ProjectTitus_zfnrdv2de78ny!App -debug_mode

To simplify information technology, you lot can also create a batch (.bat) file with this command and run information technology from the desktop:

  1. Correct-click on your Desktop, choose New -> Text Document.
  2. Rename it to "ck3.bat". Make sure to remove ".txt" from the end. Ostend changes when prompted.
  3. Right-click the file and select Edit.
  4. Paste the command: start shell:AppsFolder\ParadoxInteractive.ProjectTitus_zfnrdv2de78ny!App -debug_mode
  5. Save the file
  6. Double-click it to start the game

Disabling debug mode [edit | edit source]

To activate achivements over again, disable all active mods and remove -debug_mode from launch options. After launching the game, make sure you have the right checksum. It can be found in the right corner in the Main Menu.

Debug info [edit | edit source]

When debug mode is activated, characters, interactions and events volition show debug info which is normally hidden during normal gameplay.

Characters [edit | edit source]

The following values are shown for characters under debug mode:

Proper noun Description
ID The character's ID. Used to reference them in events and console commands.
Historical ID
Fertility The graphic symbol's fertility every bit a percentage.
Health The graphic symbol'south health equally a number. Values are provided with one decimal place.
Stress The amount of stress the character has.
Base of operations Weight Related to the weight mechanic.
Target Weight Related to the weight mechanic.
Current Weight Related to the weight mechanic.

Events [edit | edit source]

Hovering over upshot options will prove the AI weight for the option. Also, in the elevation-right corner of the event window, hovering over the question marking (?) shows internal details, including the following:

  • Event ID
  • Character for whom the outcome triggered
  • Root character
  • Saved event targets
  • Saved listing targets
  • Descriptions

Interactions [edit | edit source]

In a given interaction'southward menu, hovering over the regal R next to the final button volition prove the root scope, the master/secondary actors and the primary/secondary recipients.

Cheats [edit | edit source]

Cheats are console commands that can be used to give unfair advantages as opposed to sole testing purposes. They are unlike from scripted commands. Note that pressing the Tab key with the debug window open volition show a list of commands, and pressing tab over again subsequently typing chosen control will bear witness parameters bachelor for the control in the debug window.

Command Effect Parameters Example
age Adds [corporeality] of historic period to [character id], if no character is specified and then the player character. Negative values lower it. [amount] [character id] historic period xx
add_claim Adds a pressed claim on [ title id ] to [character id], if no character is specified and so the player graphic symbol. [ title id ] [character id] add_claim e_hre
add_doctrine Adds [doctrine id] to [organized religion id], if no faith is specified and so the player graphic symbol's organized religion. Pressing tab reveals all doctrine IDs. [doctrine id] [religion id] add_doctrine doctrine_gender_equal catholic
add_dread Adds [corporeality] of dread to [character id], if no character is specified then the player character. Negative values lower it. [amount] [character id] add_dread 100
add_maa Adds [regiment id] of of men-at-arms to [character id], if no character is specified and so the player character. Pressing tab reveals all regiment IDs. [regiment id] [character id] add_maa bowmen
add_perk Adds [perk id] to [character id], if no character is specified and then the role player grapheme. Pressing tab reveals all perk IDs. [perk id] [graphic symbol id] add_perk thoughtful_perk
add_piety Adds [amount] of piety to the player character. Negative values lower it. Default 1000. [amount] add_piety 9000
add_prestige Adds [amount] of prestige to the thespian character. Negative values lower it. Default thou. [corporeality] add_prestige 16000
add_realm_law Passes [police id] to the realm of [character id], if no character is specified and then the player character'due south realm. Pressing tab reveals all police IDs. [law id] [character id] add_realm_law crown_authority_3
add_realm_law_skip_effects Adds [law id] to the realm of [character id], if no grapheme is specified then the histrion character'southward realm. Pressing tab reveals all law IDs. [police force id] [character id] add_realm_law_skip_effects crown_authority_3
add_relation Adds [relation id] between [character id] and [graphic symbol id], if but one character is specified and so between the histrion character and them. [relation id] [graphic symbol id] add_relation friend 1234
add_secret Adds [surreptitious id] to the player character. Pressing tab reveals all surreptitious IDs. [secret id] add_secret secret_witch
add_stress Adds [amount] of stress to [character id], if no grapheme is specified then the actor character. Negative values lower it. [amount] [grapheme id] add_stress 50
add_title_law Adds [succession police force id] to [title id]. [title id] [law id] add_title_law e_hre feudal_elective_succession_law
add_trait Adds [ trait id ] to [character id], if no grapheme is specified then the player grapheme. [ trait id ] [character id] add_trait witch
add_lifestyle_xp_all Adds [corporeality] of feel to all lifestyles of [character id], if no character is specified and so the player character. Default 1000. [amount] [character id] add_lifestyle_xp_all 2000
add_diplomacy_lifestyle_xp Adds [corporeality] of diplomacy lifestyle experience to [grapheme id], if no character is specified so the player character. Default 1000. [amount] [character id] add_diplomacy_lifestyle_xp 2000
add_martial_lifestyle_xp Adds [amount] of martial lifestyle feel to [grapheme id], if no character is specified then the player character. Default m. [amount] [character id] add_martial_lifestyle_xp 2000
add_stewardship_lifestyle_xp Adds [amount] of stewardship lifestyle feel to [grapheme id], if no character is specified then the player character. Default k. [amount] [graphic symbol id] add_stewardship_lifestyle_xp 2000
add_intrigue_lifestyle_xp Adds [amount] of intrigue lifestyle feel to [character id], if no character is specified and so the player character. Default 1000. [amount] [grapheme id] add_intrigue_lifestyle_xp 2000
add_learning_lifestyle_xp Adds [amount] of learning lifestyle experience to [character id], if no graphic symbol is specified then the player grapheme. Default 1000. [amount] [character id] add_learning_lifestyle_xp 2000
bypass_requirements Ignores the requirements for role player decisions, interactions, schemes, laws and title cosmos. None bypass_requirements
change_culture Changes the civilization of [county id] to [civilization id]. [county id] [civilisation id] change_culture 496 swedish
change_development_level Adds [amount] of development to [county id], if no canton is specified then the player grapheme'due south upper-case letter. Negative values lower it. [amount] [canton id] change_development_level 100 496
change_fervor Adds [amount] of fervor to [faith id], if no faith is specified then the histrion character'south faith. Negative values lower it. Default x. [amount] [organized religion id] change_fervor 100 catholic
change_diplomacy Adds [amount] of affairs skill to [character id], if no grapheme is specified so the actor graphic symbol. Negative values lower it. [corporeality] [character id] change_diplomacy sixteen
change_martial Adds [amount] of martial skill to [grapheme id], if no character is specified then the player character. Negative values lower information technology. [corporeality] [character id] change_martial 16
change_stewardship Adds [amount] of stewardship skill to [graphic symbol id], if no character is specified then the role player character. Negative values lower it. [amount] [grapheme id] change_stewardship 16
change_intrigue Adds [amount] of intrigue skill to [character id], if no character is specified and then the player graphic symbol. Negative values lower information technology. [amount] [character id] change_intrigue 16
change_learning Adds [corporeality] of learning skill to [graphic symbol id], if no graphic symbol is specified and then the player character. Negative values lower information technology. [amount] [character id] change_learning xvi
change_prowess Adds [amount] of prowess skill to [grapheme id], if no character is specified then the thespian grapheme. Negative values lower it. [corporeality] [grapheme id] change_prowess 16
clear_character_modifiers Removes all character modifiers from [graphic symbol id], if no character is specified then the player character. [character id] clear_character_modifiers
clear_title_laws Removes all title succession laws from [championship id]. [title id] clear_title_laws e_hre
clear_traits Removes all traits from [character id], if no graphic symbol is specified and so the player character. [character id] clear_traits
discover_all_eras Discovers all innovations for the culture of [character id], if no character is specified then the player character's. [character id] discover_all_eras all
discover_era Discovers [era id] and all its innovations for the player character'south culture. Pressing tab reveals all era IDs. Default current era. [era id] discover_era culture_era_early_medieval
discover_fascination Discovers the current fascination for the culture of [character id], if no character is specified and so the player character's. [character id] discover_fascination
discover_innovation Discovers [innovation id] for the civilization of [character id], if no character is specified then the thespian character's. Pressing tab reveals all innovation IDs. [innovation id] [graphic symbol id] discover_innovation innovation_motte
dynasty_prestige Adds [amount] of renown to [dynasty id], if no dynasty is specified then the player character's dynasty. Negative values lower it. Default 1000. [amount] [dynasty id] dynasty_prestige 100000
issue start_cat_story_cycle_effect Proceeds a pet cat None effect start_cat_story_cycle_effect
effect start_dog_story_cycle_effect Gain a pet domestic dog None effect start_dog_story_cycle_effect
end_schemes All schemes targeting the player character are abandoned. None end_schemes
event Triggers [event id]. [event id] [character id] effect lifestyle_nicknames.0001
fow Toggles the fog of war. None fow
gain_all_dynasty_perks Buys all dynasty legacies for the dynasty of [graphic symbol id], if no character is specified and then the role player character's. [character id] gain_all_dynasty_perks
gain_all_perks Gives all lifestyle perks to [character id], if no character is specified then the thespian character. [graphic symbol id] gain_all_perks
give_title Gives [championship id] to [graphic symbol id], if no character is specified then the player character. [championship id] [graphic symbol id] give_title e_hre
gold Adds [corporeality] of gold to the player grapheme. Negative values lower it. Default 1000. [amount] gold 500
guaranteed_scheme_success Schemes are always successful. None guaranteed_scheme_success
guaranteed_scheme_secrecy_success Schemes are always secret. None guaranteed_scheme_secrecy_success
instabuild Actor Men-at-Arms are reinforced instantly. Current constructions in the histrion graphic symbol's domain are finished instantly. New constructions are finished in a day. Entering it again disables it. None instabuild
instant_birth Pregnancies last a day. Entering information technology again disables it. None instant_birth
join_era Enters [era id] for the culture of [graphic symbol id], if no grapheme is specified and so the player grapheme's. Pressing tab reveals all era IDs. [era id] join_era culture_era_high_medieval
kill Kills [character id], if no character is specified and then the histrion character. [graphic symbol id] kill
know_schemes Discovers all schemes targeting the player character. None know_schemes
merge_culture Changes the culture of all counties of [civilisation id] to [culture id]. [civilization id] [culture id] merge_culture greek swedish
pregnancy Impregnates female [character id] with male parent [character id], if no character is specified so an unknown father. [character id] [character id] pregnancy 1234
remove_doctrine Removes [doctrine id] from [religion id], if no faith is specified then the thespian character's faith. Pressing tab reveals all doctrine IDs. [doctrine id] [faith id] remove_doctrine doctrine_gender_equal cosmic
remove_nick Removes the current nickname from [graphic symbol id], if no character is specified then the player character. [graphic symbol id] remove_nick
remove_relation Removes [relation id] between [character id] and [character id], if only one character is specified and then between the actor character and them. [relation id] [character id] remove_relation friend 1234
remove_trait Removes [trait id] from [character id], if no character is specified so the histrion graphic symbol. Pressing tab reveals all trait IDs. [trait id] [character id] remove_trait witch
set_culture Changes the culture to [culture id] for [character id], if no grapheme is specified then the actor character. Pressing tab reveals all civilisation IDs. [culture id] [character id] set_culture swedish
set_dread Sets the dread to [amount] for [character id], if no character is specified then the player grapheme. [amount] [character id] set_dread 100
set_faith Changes the organized religion to [faith id] for [character id], if no grapheme is specified then the player character. Pressing tab reveals all faith IDs. [faith id] [graphic symbol id] set_faith catholic
set_focus Sets the focus to [focus id] for [character id], if no graphic symbol is specified then the histrion grapheme. [focus id] [character id] set_focus diplomacy_majesty_focus
set_nick Gives [ nickname id ] to [graphic symbol id], if no character is specified then the player grapheme. [ nickname id ] [character id] set_nick nick_the_lazy
set_sexuality Changes the sexual orientation to [sexuality id] for [grapheme id], if no character is specified then the player character. [sexuality id] [character id] set_sexuality bisexual
set_stress Sets the stress to [amount] for [grapheme id], if no grapheme is specified then the player grapheme. [amount] [grapheme id] set_stress 0
set_diplomacy Sets the diplomacy skill to [amount] for [character id], if no grapheme is specified then the actor character. [corporeality] [character id] set_diplomacy 16
set_martial Sets the martial skill to [amount] for [grapheme id], if no character is specified then the player character. [amount] [character id] set_martial sixteen
set_stewardship Sets the stewardship skill to [amount] for [character id], if no character is specified then the player character. [amount] [character id] set_stewardship sixteen
set_intrigue Sets the intrigue skill to [amount] for [graphic symbol id], if no graphic symbol is specified and then the player graphic symbol. [amount] [character id] set_intrigue xvi
set_learning Sets the learning skill to [amount] for [character id], if no character is specified then the player character. [amount] [character id] set_learning 16
set_prowess Sets the prowess skill to [amount] for [character id], if no graphic symbol is specified and then the actor character. [corporeality] [graphic symbol id] set_prowess 16
set_date Sets the appointment to [twelvemonth.calendar month.solar day], if no month or solar day is specified, sets to the ane of January. [year.calendar month.day] set_date 1100.6.15
yesmen AI characters accept all proposals. Entering it again disables it. None yesmen
yesmen_instant AI characters accept all proposals instantly. Entering it once more disables it. None yesmen_instant

Testing commands [edit | edit source]

Testing commands are used for developer, beta tester or modder testing.

Command Effect Parameters Example
clear Clears console history. None clear
dump_bookmark_portraits Creates bookmark portraits of all current bookmark characters, stored in Documents\Paradox Interactive\Crusader Kings III\mutual\bookmark_portraits. Any changes applied through the barbershop volition be kept. None dump_bookmark_portraits
effect Executes a scripted result.

To run the effect on a character other than the player, utilize effect character:<character_id> = {<effect_name> = <parameters>}

[effect script] effect test
faction_spawn Spawns [faction type] if there are valid counties or courtiers to create it. [faction type] faction_spawn peasant_faction
generate_cadet_coa Generates a new coat of arms for the actor grapheme's house. None generate_cadet_coa
guaranteed_scheme_failure Schemes are never successful. None guaranteed_scheme_success
guaranteed_scheme_secrecy_failure Schemes are never surreptitious. None guaranteed_scheme_secrecy_success
aid Prints the description of [command], if empty lists all console commands. [command] assist help
instamove Armies move ane barony per solar day. Affects AI as well equally the player. None instamove
map_editor Opens the map editor. None map_editor
nomen AI characters refuse all proposals. Entering information technology once again disables information technology. None nomen
observe Enters observer mode. None observe
play Switches graphic symbol to [character id]. [character id] play 1234
portrait_editor Opens the portrait editor. None portrait_editor
reload Reloads modern and game files into memory. Press tab to see all the (many) possible targets that can be reloaded. [filename][target] reload events
run Executes the commands in [file name]. The txt file must be placed in Documents/Paradox Interactive/Crusader Kings III/run. None run examination.txt
set_is_ai Allows the AI to control [grapheme id]. [grapheme id] set_is_ai 1234
set_is_player Disallows the AI to command [character id]. [graphic symbol id] set_is_player 1234
script_docs Prints all effects, issue scopes, modifiers, on actions, triggers, etc. to Documents\Paradox Interactive\Crusader Kings III\logs. None script_docs
tick_development Adds [amount] of development to all counties. [amount] tick_development 200

Trait Tags [edit | edit source]

Main article: Traits

All traits have a tag that is referenced internally by the game. They can be constitute in game\mutual\traits\00_traits.txt. A trait's tag typically matches its name. To get a trait'southward tag from its name, perform the following steps:

  • If a trait displays ii names in-game, use the one in brackets
  • Supplant spaces ( ) and dashes (-) with underscores (_)
  • Remove all apostrophes (')
  • Turn all upper instance messages into lower case (A...Z->a...z)

Traits that do not follow this blueprint have been listed below for reference.

Trait (educational activity) Tag
 Naive Appeaser education_diplomacy_1
 Adequate Bargainer education_diplomacy_2
 Charismatic Negotiator education_diplomacy_3
 Grey Eminence education_diplomacy_4
 Misguided Warrior education_martial_1
 Tough Soldier education_martial_2
 Skilled Tactician education_martial_3
 Bright Strategist education_martial_4
 Indulgent Wastrel education_stewardship_1
 Thrifty Clerk education_stewardship_2
 Fortune Architect education_stewardship_3
 Midas Touched education_stewardship_4
 Amateurish Plotter education_intrigue_1
 Flamboyant Trickster education_intrigue_2
 Intricate Webweaver education_intrigue_3
 Elusive Shadow education_intrigue_4
 Conscientious Scribe education_learning_1
 Insightful Thinker education_learning_2
 Astute Intellectual education_learning_3
 Mastermind Philosopher education_learning_4
 Bumbling Squire education_martial_prowess_1
 Confident Knight education_martial_prowess_2
 Formidable Banneret education_martial_prowess_3
 Famous Champion education_martial_prowess_4
Trait (built) Tag
 Homely beauty_bad_1
 Ugly beauty_bad_2
 Hideous beauty_bad_3
 Comely beauty_good_1
 Handsome / Pretty beauty_good_2
 Beautiful beauty_good_3
 Irksome intellect_bad_1
 Stupid intellect_bad_2
 Imbecile intellect_bad_3
 Quick intellect_good_1
 Intelligent intellect_good_2
 Genius intellect_good_3
 Fragile physique_bad_1
 Frail physique_bad_2
 Feeble physique_bad_3
 Hale physique_good_1
 Robust physique_good_2
 Amazonian / Herculean physique_good_3
 Fecund fecund
 Pure Blooded pure_blooded
 Melancholic depressed_1 / depressed_genetic
 Lunatic lunatic_1 / lunatic_genetic
 Possessed possessed_1 / possessed_genetic
Trait (lifestyle) Tag
 Aspiring Blademaster blademaster_1
 Blademaster blademaster_2
 Legendary Blademaster blademaster_3
 Novice Hunter hunter_1
 Hunter hunter_2
 Master Hunter hunter_3
 Wise Man / Wise Woman mystic_1
 Mystic mystic_2
 Miracle Worker mystic_3
 Eager Reveler reveler_1
 Famous Reveler reveler_2
 Legendary Reveler reveler_3
 Novice Physician physician_1
 Physician physician_2
 Renowned Medico physician_3
 Patriarch / Matriarch family_first
 Herbalist lifestyle_herbalist
Gardener lifestyle_gardener
Trait (other) Tag
 Dynastic Kinslayer kinslayer_1
 Familial Kinslayer kinslayer_2
 Kinslayer kinslayer_3
 Wounded wounded_1
 Severely Injured wounded_2
 Brutally Mauled wounded_3
 Sterile / Arid infertile
 Monk / Nun devoted
Order Member order_member
 Crusader
 Mujahid
 Warrior of the Religion
faith_warrior
 Holy Monarch crusader_king
 Pneumonia pneumonic
 Gild-footed clubfooted
 The Savior savior
 Raider / Viking viking
 Kid of Concubine child_of_concubine_female
 Child of Consort child_of_concubine_male
 Pilgrim
 Hajji / Hajjah
pilgrim
Diplomatic Courtier diplomatic_court_1
Valued Diplomatic Courtier diplomatic_court_2
Warlike Courtier warlike_court_1
Valued Warlike Courtier warlike_court_2
Administrative Courtier administrative_court_1
Valued Administrative Courtier administrative_court_2
Intrigue Courtier intrigue_court_1
Valued Intrigue Courtier intrigue_court_2
Scholarly Courtier scholarly_court_1
Valued Scholarly Courtier scholarly_court_2
Pioneer military_engineer

Innovation tags [edit | edit source]

Primary article: Innovation

Innovation IDs usually lucifer their name. The following innovations employ a different ID however:

Innovation Tag
Innovation majesty 02.png Currency innovation_currency_01
Innovation civil construction 01.png Public Works innovation_development_01
Innovation siege weapons.png Onager innovation_catapult
Innovation special maa 02.png Chu-ko-nu innovation_repeating_crossbow
Innovation special maa 01.png Defensive Tactics innovation_mobile_guards
Innovation special maa 01.png Konni Raids innovation_hussar_raids
Innovation misc inventions.png Longships innovation_longboats
Innovation majesty 01.png Due west African Canoes innovation_african_canoes
Innovation nobility 01.png Coinage innovation_currency_02
Innovation nobility 03.png Communal Evolution innovation_development_02
Innovation maa 01.png Household Soldiers innovation_house_soldiers
Innovation maa 02.png Desert Mountain Practices innovation_desert_mountain_herding
Innovation majesty 03.png Stammesherzogtum innovation_stem_duchies
Innovation majesty 02.png Banking innovation_currency_03
Innovation civil construction 01.png Urbanization innovation_development_03
Innovation misc inventions.png Ostsiedlung innovation_east_settling
Innovation administration 01.png Promissory Notes innovation_currency_04
Innovation misc inventions.png Renaissance Thought innovation_development_04

Spawning artifacts [edit | edit source]

Most artifacts are randomly generated through complex scripts and cannot exist spawned with the console. However historical artifacts can be created that fashion. To spawn an artifact copy ane of the following lines in the console. The game volition crash without the { Possessor = this } scope.

Command Artifact
effect create_artifact_al_dawat_effect = { OWNER = this } al-Dawat
effect create_artifact_al_hafir_effect = { Possessor = this } al-Hafir
outcome create_artifact_pedestal_al_jabal_effect = { Possessor = this } al-Jabal
effect create_artifact_al_sayf_al_khass_effect = { OWNER = this } al-Sayf al Khass
effect create_artifact_al_taj_crown_effect = { OWNER = this } al-Taj al-Sharif
effect create_artifact_pedestal_al_yatima_effect = { OWNER = this } al-Yatima
effect create_artifact_abhidhamma_pitaka_effect = { Possessor = this } Abhidhamma Pitaka
effect create_artifact_afarganyu_effect = { OWNER = this } Afarganyu
effect create_artifact_arms_of_alexander_effect = { OWNER = this } Alexander'due south Armor
effect create_artifact_aruval_effect = { Possessor = this } Ancient Aruval
effect create_artifact_kantele_effect = { OWNER = this } Ancient Kantele
issue create_artifact_angelicas_ring_effect = { Owner = this } Angelica's Ring
consequence create_artifact_aram_effect = { Owner = this } Aram
effect create_artifact_sculpture_ark_of_covenant_effect = { Possessor = this } Ark of the Covenant
effect create_artifact_ascalon_effect = { OWNER = this } Ascalon
event create_artifact_sculpture_babr_e_bayan_effect = { OWNER = this } Babr-e Bayan
effect create_artifact_wall_banner_thankfulness_effect = { Owner = this } Banner of Thankfulness
effect create_artifact_pedestal_branch_relic_boog_effect = { OWNER = this } Branch of Somb, the Outset Tree on Earth
effect create_artifact_pedestal_branch_relic_hinduism_effect = { OWNER = this } Branch of one of the Wish-Granting Kalpavrikshas
effect create_artifact_pedestal_branch_relic_slavic_effect = { Owner = this } Branch of the Tree of Life standing on the rock Alatyr
outcome create_artifact_bronze_head_effect = { Owner = this } Bronze Head
effect create_artifact_khanda_effect = { OWNER = this } Formalism Khanda
event create_artifact_chinese_caligraphy_effect = { Possessor = this } Chinese Calligraphy
effect create_colada_effect = { OWNER = this } Colada
consequence create_artifact_pedestal_justinian_effect = { Possessor = this } Crown of Justinian
effect create_artifact_nikephoros_crown_effect = { OWNER = this } Crown of Nikephoros Two Phokas
effect create_artifact_crystal_carving_effect = { OWNER = this } Crystal Carving
outcome create_artifact_pedestal_cup_jamshid_effect = { OWNER = this } Cup of Jamshid
effect create_artifact_curtana_effect = { Owner = this } Curtana
issue create_artifact_dagger_of_rostam_effect = { OWNER = this } Dagger of Rostam
result create_artifact_pedestal_david_harp_effect = { Possessor = this } David's Harp
effect create_artifact_wall_banner_kaviani_effect = { OWNER = this } Derafsh Kaviani
consequence create_artifact_dhammapada_effect = { Owner = this } Dhammapada
effect create_artifact_dragvandil_effect = { OWNER = this } Dragvandil
upshot create_artifact_durendal_effect = { OWNER = this } Durendal
effect create_artifact_excalibur_effect = { OWNER = this } Excalibur
event create_artifact_pedestal_great_diamond_effect = { Possessor = this } Great Diamond
event create_artifact_edmund_head_effect = { OWNER = this } Caput of St. Edmund
effect create_artifact_ibeji_effect = { Owner = this } Ibeji
upshot create_artifact_pedestal_ikenga_effect = { Owner = this } Ikenga
effect create_artifact_wall_banner_edessa_effect = { OWNER = this } Prototype of Edessa
effect create_artifact_pedestal_crown_iron_effect = { OWNER = this } Fe Crown of Lombardy
effect create_artifact_jewelled_danda_effect = { OWNER = this } Jeweled Danda
result create_artifact_joyeuse_effect = { OWNER = this } Joyeuse
result create_artifact_kaves_apron_effect = { OWNER = this } Kave's Frock
result create_artifact_essen_crown_effect = { OWNER = this } Kinderkrone
effect create_artifact_kladenets_effect = { OWNER = this } Kladenets
upshot create_artifact_legbiter_effect = { OWNER = this } Legbiter
effect create_artifact_makarakundala_effect = { Possessor = this } Makarakindala
event create_artifact_mantle_of_the_prophet_effect = { Owner = this } Pall of the Prophet
effect create_artifact_sword_mmaagha_kamalu_effect = { OWNER = this } Mmaagha Kamalu
event create_artifact_monomachus_crown_effect = { Possessor = this } Monomachus Crown
result create_artifact_pedestal_koh_i_noor_effect = { OWNER = this } Mountain of Lite
effect create_artifact_nagelring_effect = { OWNER = this } Nagelring
effect create_artifact_navaratna_effect = { OWNER = this } Navaratna
effect create_artifact_olifant_effect = { OWNER = this } Olifant
effect create_artifact_papal_tiara_effect = { OWNER = this } Papal Tiara
result create_artifact_peacock_throne_effect = { Owner = this } Peacock Throne
upshot create_artifact_sculpture_cabinet_pentapyrgion_effect = { OWNER = this } Pentapyrgion
effect create_artifact_robe_kassapa_effect = { OWNER = this } Piece of Kassapa's Robe
issue create_artifact_qadib_al_mulk_effect = { Owner = this } Qadib al-Mulk
effect create_artifact_quernbiter_effect = { OWNER = this } Quern-Biter
effect create_artifact_reichskrone_effect = { OWNER = this } Reichskrone
effect create_artifact_ruyi_effect = { OWNER = this } Ruyi
effect create_artifact_zomorrodnegar_effect = { Owner = this } Shamshir-east Zomorrodnegar
effect create_artifact_pedestal_shankha_conch_effect = { Possessor = this } Shankha Conch
effect create_artifact_siddhachakra_effect = { Possessor = this } Siddhachakra
effect create_artifact_skull_cap_charlemagne_effect = { OWNER = this } Skull Cap of Charlemagne
issue create_artifact_sledovik_effect = { OWNER = this } Sledovik
result create_artifact_spear_of_the_prophet_effect = { Owner = this } Spear of the Prophet
effect create_artifact_staff_kakusandha_effect = { Owner = this } Staff of Kakusandha
effect create_artifact_throne_scone_effect = { Owner = this } Stone of Scone
event create_artifact_sutta_pitaka_effect = { Possessor = this } Sutta Pitaka
effect create_artifact_wall_sword_attila_effect = { OWNER = this } Sword of God
effect create_artifact_wall_muhammad_sword_effect = { Possessor = this } Sword of Muhammad
consequence create_artifact_szczerbiec_effect = { Owner = this } Szczerbiec
effect create_artifact_throne_charlemagne_effect = { Possessor = this } Throne of Charlemagne
upshot create_artifact_throne_solomon_effect = { Owner = this } Throne of Solomon
outcome create_artifact_wall_cid_sword_effect = { OWNER = this } Tizona
result create_artifact_turquoise_throne_effect = { Owner = this } Turquoise Throne
effect create_artifact_vinaya_pitaka_effect = { Owner = this } Vinaya Pitaka
result create_artifact_konagamana_effect = { Possessor = this } Water Filter of Koṇāgamana
effect create_artifact = {

proper noun = pope_joan_book_name

description = pope_joan_book_desc

blazon = book

visuals = book

modifier = artifact_monthly_piety_2_modifier

save_scope_as = pope_joan_book

}

Tales of Pope Joan
result create_artifact = {

proper noun = lady_godiva_book_name

description = lady_godiva_book_desc

type = book

visuals = book

modifier = artifact_attraction_opinion_3_modifier

save_scope_as = lady_godiva_book

}

Tales of Lady Godiva
effect create_artifact = {

name = caligula_book_name

description = caligula_book_desc

type = book

visuals = book

modifier = artifact_dread_gain_mult_1_modifier

save_scope_as = caligula_book

}

V Hundred Lashes
effect create_artifact = {

proper noun = nasreddin_book_name

description = nasreddin_book_desc

type = volume

visuals = book

modifier = artifact_monthly_diplomacy_lifestyle_xp_1_modifier

save_scope_as = nasreddin_book

}

Tales of Nasreddin
effect create_artifact = {

name = valmiki_book_name

clarification = valmiki_book_desc

type = book

visuals = book

modifier = artifact_monthly_diplomacy_lifestyle_xp_1_modifier

save_scope_as = valmiki_book

}

Epigrams of Valmiki
effect create_artifact = {

proper name = ruler_hero_book_name

description = ruler_hero_book_desc

type = book

visuals = book

modifier = artifact_monthly_diplomacy_lifestyle_xp_1_modifier

save_scope_as = ruler_hero_book

}

Tales of [ROOT.Char.GetTitledFirstNameNoTooltip]
consequence create_artifact = {

name = sinbad_book_name

description = sinbad_book_desc

type = book

visuals = book

modifier = artifact_monthly_martial_lifestyle_xp_1_modifier

save_scope_as = sinbad_hero_book

}

Journeys of Sinbad

Title Tags [edit | edit source]

Main article: Titles

All titles have an internal title tag that tin be found in game\common\landed_titles\00_landed_titles.txt. Title tags have a prefix based on their rank, followed by an underscore (_) and so their proper name.

Rank Prefix Case
 Barony b_ Wigmore -> b_wigmore
 County c_ Sundgau -> c_sundgau
 Duchy d_ Sicily -> d_sicily
 Kingdom k_ Denmark -> k_denmark
 Empire e_ Persia -> e_persia

Title Tags can also be seen in their respective title lists:

  • List of baronies
  • List of counties
  • Listing of duchies
  • List of kingdoms
  • Listing of empires

Finding title tags based on in-game name [edit | edit source]

The title ID may not lucifer the championship's proper name in-game. For example, the player may take their game prepare to a language other than English language or a title has a culture-specific name. Use the following steps to find a title ID purely on its in-game proper name:

  • Navigate to the file located at game\localization\LANGUAGE\titles_l_LANGUAGE.yml, replacing Language with your game language.
  • Open the file with a text editor like Notepad++ and search for any instances of the in-game name using CTRL + F.
  • If you managed to find a match:
    • The line should look similar to b_my_barony_name:0 "In-game proper name for barony".
    • The title ID is the word earlier the :0, therefore being b_my_barony_name in this example.
  • If you could not notice a match:
    • Close the file.
    • In the same folder equally the previous file, open the file titles_cultural_names_l_LANGUAGE.yml, replacing LANGUAGE appropriately.
    • Echo your search for the title'due south in-game name in this file.
    • When yous find a match, it should look like so: cn_lunden:0 "Lunden".
    • Remember/copy the word before the :0 (in this example, cn_lunden); this is a cultural proper noun key of the title.
    • Shut the file.
    • Navigate to the file game\mutual\landed_titles\00_landed_titles.txt and open information technology with your text editor.
    • Perform a search for the cultural proper noun key you found in the previous file (e.1000., cn_lunden).
    • The search query should state within a block named cultural_names enclosed past curly brackets ({, }).
    • Read the lines above until you reach some other kickoff of a block (denoted by b_london = {). Ignore any blocks like color = { or color2 ={.
    • The word in place of b_london is your title ID.

Finding custom title tags [edit | edit source]

Custom titles (i.e. the title of a player created Empire) practise not follow the same naming convention. To observe the ID:

  • From the debug panel apply the command explorer to open Object Browser
  • In Object Browser choose Provider: Landed Titles
  • Enter search term
  • Hover over the Proper noun field to evidence the championship card

See likewise [edit | edit source]

  • Nickname ID
  • Decision ID

References [edit | edit source]

Source: https://ck3.paradoxwikis.com/Console_commands

Posted by: bishopknoton.blogspot.com

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